skip to main content


Search for: All records

Creators/Authors contains: "Selva, Daniel"

Note: When clicking on a Digital Object Identifier (DOI) number, you will be taken to an external site maintained by the publisher. Some full text articles may not yet be available without a charge during the embargo (administrative interval).
What is a DOI Number?

Some links on this page may take you to non-federal websites. Their policies may differ from this site.

  1. Abstract

    Design heuristics are traditionally used as qualitative principles to guide the design process, but they have also been used to improve the efficiency of design optimization. Using design heuristics as soft constraints or search operators has been shown for some problems to reduce the number of function evaluations needed to achieve a certain level of convergence. However, in other cases, enforcing heuristics can reduce diversity and slow down convergence. This paper studies the question of when and how a given set of design heuristics represented in different forms (soft constraints, repair operators, and biased sampling) can be utilized in an automated way to improve efficiency for a given design problem. An approach is presented for identifying promising heuristics for a given problem by estimating the overall impact of a heuristic based on an exploratory screening study. Two impact indices are formulated: weighted influence index and hypervolume difference index. Using this approach, the promising heuristics for four design problems are identified and the efficacy of selectively enforcing only these promising heuristics over both enforcement of all available heuristics and not enforcing any heuristics is benchmarked. In all problems, it is found that enforcing only the promising heuristics as repair operators enables finding good designs faster than by enforcing all available heuristics or not enforcing any heuristics. Enforcing heuristics as soft constraints or biased sampling functions results in improvements in efficiency for some of the problems. Based on these results, guidelines for designers to leverage heuristics effectively in design optimization are presented.

     
    more » « less
    Free, publicly-accessible full text available December 1, 2024
  2. Abstract Deep generative models have shown significant promise in improving performance in design space exploration. But there is limited understanding of their interpretability, a necessity when model explanations are desired and problems are ill-defined. Interpretability involves learning design features behind design performance, called designer learning. This study explores human–machine collaboration’s effects on designer learning and design performance. We conduct an experiment (N = 42) designing mechanical metamaterials using a conditional variational autoencoder. The independent variables are: (i) the level of automation of design synthesis, e.g., manual (where the user manually manipulates design variables), manual feature-based (where the user manipulates the weights of the features learned by the encoder), and semi-automated feature-based (where the agent generates a local design based on a start design and user-selected step size); and (ii) feature semanticity, e.g., meaningful versus abstract features. We assess feature-specific learning using item response theory and design performance using utopia distance and hypervolume improvement. The results suggest that design performance depends on the subjects’ feature-specific knowledge, emphasizing the precursory role of learning. The semi-automated synthesis locally improves the utopia distance. Still, it does not result in higher global hypervolume improvement compared to manual design synthesis and reduced designer learning compared to manual feature-based synthesis. The subjects learn semantic features better than abstract features only when design performance is sensitive to them. Potential cognitive constructs influencing learning in human–machine collaborative settings are discussed, such as cognitive load and recognition heuristics. 
    more » « less
    Free, publicly-accessible full text available May 1, 2024
  3. Abstract

    This paper presents a framework to describe and explain human-machine collaborative design focusing on Design Space Exploration (DSE), which is a popular method used in the early design of complex systems with roots in the well-known design as exploration paradigm. The human designer and a cognitive design assistant are both modeled as intelligent agents, with an internal state (e.g., motivation, cognitive workload), a knowledge state (separated in domain, design process, and problem specific knowledge), an estimated state of the world (i.e., status of the design task) and of the other agent, a hierarchy of goals (short-term and long-term, design and learning goals) and a set of long-term attributes (e.g., Kirton’s Adaption-Innovation inventory style, risk aversion). The framework emphasizes the relation between design goals and learning goals in DSE, as previously highlighted in the literature (e.g., Concept-Knowledge theory, LinD model) and builds upon the theory of common ground from human-computer interaction (e.g., shared goals, plans, attention) as a building block to develop successful assistants and interactions. Recent studies in human-AI collaborative DSE are reviewed from the lens of the proposed framework, and some new research questions are identified. This framework can help advance the theory of human-AI collaborative design by helping design researchers build promising hypotheses, and design studies to test these hypotheses that consider most relevant factors.

     
    more » « less
  4. null (Ed.)
    Design optimization of metamaterials and other complex systems often relies on the use of computationally expensive models. This makes it challenging to use global multi-objective optimization approaches that require many function evaluations. Engineers often have heuristics or rules of thumb with potential to drastically reduce the number of function evaluations needed to achieve good convergence. Recent research has demonstrated that these design heuristics can be used explicitly in design optimization, indeed leading to accelerated convergence. However, these approaches have only been demonstrated on specific problems, the performance of different methods was diverse, and despite all heuristics being correct'', some heuristics were found to perform much better than others for various problems. In this paper, we describe a case study in design heuristics for a simple class of 2D constrained multiobjective optimization problems involving lattice-based metamaterial design. Design heuristics are strategically incorporated into the design search and the heuristics-enabled optimization framework is compared with the standard optimization framework not using the heuristics. Results indicate that leveraging design heuristics for design optimization can help in reaching the optimal designs faster. We also identify some guidelines to help designers choose design heuristics and methods to incorporate them for a given problem at hand. 
    more » « less
  5. null (Ed.)
    Design optimization of metamaterials and other complex systems often relies on the use of computationally expensive models. This makes it challenging to use global multi-objective optimization approaches that require many function evaluations. Engineers often have heuristics or rules of thumb with potential to drastically reduce the number of function evaluations needed to achieve good convergence. Recent research has demonstrated that these design heuristics can be used explicitly in design optimization, indeed leading to accelerated convergence. However, these approaches have only been demonstrated on specific problems, the performance of different methods was diverse, and despite all heuristics being ``correct'', some heuristics were found to perform much better than others for various problems. In this paper, we describe a case study in design heuristics for a simple class of 2D constrained multiobjective optimization problems involving lattice-based metamaterial design. Design heuristics are strategically incorporated into the design search and the heuristics-enabled optimization framework is compared with the standard optimization framework not using the heuristics. Results indicate that leveraging design heuristics for design optimization can help in reaching the optimal designs faster. We also identify some guidelines to help designers choose design heuristics and methods to incorporate them for a given problem at hand. 
    more » « less
  6. This article describes Daphne, a virtual assistant for designing Earth observation distributed spacecraft missions. It is, to the best of our knowledge, the first virtual assistant for such application. The article provides a thorough description of Daphne, including its question answering system and the main features we have implemented to help system engineers design distributed spacecraft missions. In addition, the article describes a study performed at NASA’s Jet Propulsion Laboratory (JPL) to assess the usefulness of Daphne in this use case. The study was conducted with N = 9 subjects from JPL, who were asked to work on a mission design task with two versions of Daphne, one that was fully featured implementing the cognitive assistance functions, and one that only had the features one would find in a traditional design space exploration tool. After the task, they filled out a standard user experience survey, completed a test to assess how much they learned about the task, and were asked a number of questions in a semi-structured exit interview. Results of the study suggest that Daphne can help improve performance during system design tasks compared to traditional tools, while keeping the system usable. However, the study also raises some concerns with respect to a potential reduction in human learning due to the use of the cognitive assistant. The article ends with a list of suggestions for future development of virtual assistants for space mission design. 
    more » « less